1. Introduction
This comprehensive Madagascar walkthrough is designed to guide you through every level of the game step-by-step and help you achieve full completion. Whether you're replaying this classic adventure or experiencing it for the first time, this guide covers everything you need to progress efficiently and collect every coin.
There are exactly 11 levels in the game. Each level is broken down into clear sections to make navigation easy. You’ll find a detailed path through the main objectives, instructions for completing challenging segments, and a dedicated overview of all coins locations. Every coin in the game is tracked with an individual counter per level so you always know exactly what you're missing. The walkthrough is structured in a way that lets you follow along from start to finish or jump directly to specific chapters whenever needed.
If your goal is 100% completion, this guide ensures you don’t miss anything along the way.
2. Copyright & Usage Notice
All text, descriptions, and original content on this page are © 2025 EvilPopS. This walkthrough may not be copied, redistributed, or reproduced in any form without written permission. You may quote short excerpts as long as you provide a clear link back to this page as the source. All trademarks, game assets, and characters belong to their respective owners.
3. Collectables
There are multiple collectables in the game that you can collect: a health item, coins and other special items.
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Tiki:
Tikis are health-restoring items that replenish one point of lost health. Collecting ten Tikis rewards you with an extra life, making them essential for surviving tougher sections of the game.


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Coins:
The game features two coin types: silver coins worth 1 and gold coins worth 5. Each of the eleven levels contains a total coin value of 100, hidden throughout the area. Coins are used to buy items in the Zoovenier Shop.
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Chili Pepper:
A special item available only to Gloria. Collecting one temporarily boosts her speed and strength, allowing her to break obstacles and overpower enemies more easily.


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Strange Plant:
A strange plant grants a temporary power-up and can be collect only by Alex. Picking one up grants him a powerful special roar capable of clearing all nearby enemies at once.
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Mango:
A mango is a special throwable item exclusive to Alex. They can be used to defeat enemies from a distance by picking them up and throwing them directly at targets.


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Keys:
Keys are used to unlock certain doors and gates throughout a level. Each locked passage has its corresponding key hidden somewhere nearby, encouraging players to explore the area to find it before progressing.
4. Walkthrough
This walkthrough covers all 11 levels of Madagascar, with each level explained step by step. Every chapter includes a dedicated 100-coin tracker, showing every collectible location so you can complete the game fully. Use these guides to follow the main objectives, find all coins, and finish each level without missing anything.
4.1. King of New York (Level 1)
4.1.1. Marty introduction
As soon as the level begins with Marty, collect the two power cards in the starting area. One directly ahead on the right side, and one behind you next to the treadmill. Before leaving, get on the treadmill and run for about two minutes. When three gold coins appear beside it, hop off and collect them (15/100).

Exit the first part of the start area through the open gate. In the second section, pick up the third power card, which unlocks Marty’s Kick ability. On the right side, use the new kick ability to break the hay bales and reveal two silver coins (17/100). Kick open the next gate, proceed through it, and collect another silver coin (18/100). Continue forward to trigger a cutscene between Marty and Alex.
4.1.2. Alex introduction
After the cutscene, you take control of Alex, who starts on a raised platform. Move to the left and jump off the platform to grab the power card floating in the air. After landing in the shallow water, look to the left side of the waterfall for a cage-like door with a pressure plate. Step on the plate to open the door and collect one gold coin (23/100).
Turn around and head back toward the starting platform. Between the two platforms, step on the new pressure plate to activate an artificial geyser in the pool. Ride it up to collect four silver coins (27/100).
Now return to the middle area and climb up to the central platform. Go straight ahead to collect Alex’s second power card. Turn left to find a silver coin nearby (28/100). Then return to the start of the central platform and jump onto the small platform ahead. From here, you’ll see the third power card on the next platform. Carefully jump over and collect it to unlock Alex’s Double Jump ability.

You’ll now need to jump through seven rings. The first green ring is directly in front of you. Double-jump through it and pick up two silver coins (30/100). If you fail, you can climb back up the platforms and try again.
After falling to the bottom, head to the door with a pressure plate in front of you. Step on it to reveal three silver coins (33/100). As you exit, the camera angle flips. Look ahead to find another pressure plate in the center of the area. Step on it to reveal one gold coin (38/100). Immediately as you collect the coin, start going back to the previous door but go slightly to the left to find another door with a pressure plate and claim another gold coin (43/100).

Climb back up to the central platform using the non-jumping route right behind you. Return to the spot where you went through the first ring. In the corner, a blue ring moves left to right. Jump through it to reach another platform and watch the cutscene.
After the cutscene, jump back and continue toward the next yellow ring, collecting three silver coins along the way (46/100). Jump through the yellow ring and climb all the way to the top. You will see four rings ahead (purple, red, blue, yellow). When they align, jump through the purple ring and fall through all of them. On the way down, collect one silver coin (47/100) and after going through the final seventh ring, receive five more silver coins (52/100).
Watch the cutscene. Climb back up to the top again to finish the sequence and collect one gold coin waiting at the top (57/100). Stand in the center of the platform and roar to end the section.
4.1.3. Marty's walk to Gloria
Control switches back to Marty. Kick the gate ahead and collect the silver coin in front of you (58/100). Continue forward to trigger a cutscene.
After the cutscene, approach the hay bales ahead, break them with the kick ability, and collect the silver coin (59/100). Turn right to grab another silver coin (60/100) and kick open the nearby door to find a gold coin (65/100). Exit the room and walk to Gloria to activate the next cutscene.
4.1.4. Gloria's race against ostriches
You now control Gloria in a race against four ostriches, with two laps total. Pick up red chili peppers when possible to temporarily boost Gloria’s speed and strength.
After the first left turn, collect three silver coins on the track (68/100). Continue through the wooden-walled tunnel. In the next area, there are two silver coins on the right (70/100) and two more on the left (72/100). Grab them if you can, don't worry if you miss them, you’ll have another chance during lap two.
At the split path, choose the right path and collect five silver coins (77/100). Make sure you get them in this lap, there will be no second chance during lap two.


Lap two begins. Collect any missed coins before reaching the split again. This time, take the left path, but grab a chili pepper beforehand so Gloria has speed boost activated to break the hay bales. Collect the gold coin on this path (82/100) and finish the race.
4.1.5. Penguins fishing
After the race, Marty is in control again. Move forward, kick open the gate, and collect two silver coins on the way (84/100). Enter the next area, grab the silver coin in front of you (85/100), and kick the hay bale on the left to get another silver coin (86/100). Continue to the penguins to trigger a cutscene.
You'll be in controll of Private the penguin. Your first objective is to catch four blue fish. Along the path, use the fishing rod to collect two silver coins (88/100). Next, catch three green fish, then two red fish, but before doing so, pick up the silver coin on the path around the pool (89/100).

Your next task is to collect two lion toys. Also collect two new silver coins on the path (91/100). Then gather two cowboy hats, followed by sunglasses, and finally a bucket to finish the section.
4.1.6. Melman cleaning
After the cutscene, control switches back to Marty. Move forward to pick up two tikis (health items), then continue to the next cutscene with Melman.
Now you play as Melman. Your task is to clean the pen while objects fall inside it. The first silver coin appears in the bottom-left corner (92/100). Shortly after, the second silver coin appears in the top-left corner (93/100). Keep cleaning until the third silver coin shows up in the top-right (94/100), followed by another in the bottom-right (95/100). Continue cleaning until the final gold coin appears in the top-middle of the pen, completing your collection (100/100). Finish the task and watch the cutscene.
Congratulations! You’ve completed Level 1: King of New York with all 100/100 coins. You’ll now return to the map to choose the next level.
4.2. Marty's Escape (Level 2)
4.2.1. Start Zone
The level opens with a cutscene where an elephant tosses you Marty’s first power card. As soon as you regain control, turn around and head to the elephant statue blocking the pressure plate and door. Use Marty’s kick ability on the statue to clear it and pick up the silver coin it drops (1/100). Step onto the pressure plate to open the door, head inside, and collect the gold coin on your right (6/100). Leave the room and follow the path toward the camel in the distance.
On your way, kick the two small hay bales to uncover two silver coins (8/100). Approaching the camel triggers a short cutscene, after which you receive your second power card. Turn right afterward and kick open the nearby gate. Inside the next area, you’ll spot a guard with a trash bin behind him. Kick the bin to knock him out and grab the silver coin he drops (9/100). To your left is another small gate. Kick it open and collect the silver coin behind it (10/100). Just to the right of where the guard stood is another hay bale hiding a silver coin (11/100).
When you continue toward the next guard in the distance, check the right side of the path for another hay bale and kick it to reveal another silver coin (12/100). Moving forward triggers a cutscene with a rhino, which rewards you with your final power card and unlocks Marty’s sneak ability.
Wait for the rotating guard to turn you his back, get behind him and kick him to get one silver coin (13/100). Now, kick the nearby hay bale for another silver coin (14/100). You can see there is keyhole with and an ostrich symbol on it, but you can't open it yet.
Return to where the first guard was. You'll see Skipper (the penguin) next to a small opening in the wall. Sneak through it and collect the key. Now exit the room and return to the keyhole with the ostrich symbol. Use the key to open the gate on your left.

4.2.2. Ostrich Zone
Walk through the archway and kick the hay bale immediately on your left for a silver coin (15/100). Continue straight to the next hay bale for another silver coin (16/100). Up ahead is a rotating guard and an elephant statue. Kick them both to collect two more silver coins (18/100).


In the next section, approach the trash bin ahead of you from the left side and kick it to knock out the guard on your right. Collect his silver coin and kick the elephant statue next to him for another (20/100). Go back to the trash bin and kick it into the guard standing between two elephant statues. Kick both statues afterward and collect the two silver coins they release, along with the guard’s coin (23/100). You’ll also automatically activate the nearby pressure plate. Enter the now-open room to collect a gold coin (28/100).
Exit the room and turn left of the trash bin to find a hay bale near the central fence. Kick it for another silver coin (29/100). Ahead you’ll see Skipper standing by a long row of hay bales with a guard behind them. As you approach, Skipper slides over to a trash bin. Kick the bin into the guard, then collect the dropped silver coin and kick through the entire row of hay bales to uncover two additional coins (32/100). Nearby is another small wall opening. Sneak through it.

4.2.3. Bird Zone
On the other side, Skipper waits beside a janitor cart. Kick the cart into the guard at the bird cage to earn another silver coin (33/100). Ahead is a split path with a guard watching from the right. Sneak along the left side to avoid his flashlight, circle behind him, kick him, and take his coin (34/100). Continue to the next split path. This guard rotates, so wait until he faces the wall and kick him from behind for another coin (35/100). Proceed to the trash bin further ahead to trigger a cutscene.

Afterward, you’ll see a loudspeaker on the left near the cage wall. Kick it to draw the guard away. Once he moves, use the trash bin to knock him out for another silver coin (36/100). Continue forward to find a janitor sweeping beside a silver coin. Kick the janitor to reveal a key, then pick up the coin (37/100). Open the nearby gate with a kick and sneak through the small opening inside the room to leave the bird zone and re-enter the ostrich area.
4.2.4. Ostrich Zone Again
On the left is an ostrich pen with a trash bin in the center of the path. Approach to trigger a cutscene. Afterward, turn right and kick the janitor cart into the guard near the tiki, then pick up his silver coin (38/100). Turn around to find an elephant statue and three groups of hay bales. Kick them all to reveal four silver coins (42/100). Face the ostrich pen and you’ll see two loudspeakers. Kick the one near the pen first to reposition the guard, then kick the second loudspeaker. Once the guard has lined himself up near the trash bin, kick the trash bin to knock him down and collect the silver coin (43/100). On the left are two more groups of hay bales. Kick both to collect two additional silver coins (45/100). Use the monkey key lock to open the next archway.

4.2.5. Monkey Zone
Inside the monkey zone, move forward past the cage to find hay bales and an elephant statue. Kick them to collect two silver coins (47/100). Turn around to see Skipper near another hay bale. Kick it for another coin (48/100). Follow the grass path behind the cage to another hay bale (49/100). Ahead is a pressure plate and another hay bale in the right corner. Kick the hay bale for a silver coin (50/100), then step on the plate to open the door. Inside are two silver coins and one gold coin (57/100).

Leave the room and follow the path toward the janitor cart. Look at right and go to the top of the staircase, kick the hay bales for another silver coin (58/100). Now kick the cart to knock down the two guards and collect their coins (60/100).
Open the gate on the right, go through, and immediately turn right to kick a janitor cart into the janitor at the top of the stairs. Pick up the dropped key, then hop over the low wall on your left, to locate a hay bale next to you. Kick it for a silver coin (61/100). Turn around to see four stacked hay bales covering a wall opening. Go there, kick them, collect the silver coin (62/100), sneak inside, and pick up another silver coin (63/100). Exit and return to the pathway.

Ahead is a yellow arrow on the ground with a hay bale on the left and an elephant statue on the right. Kick them both for two silver coins (65/100). Continue forward to the monkey cage and kick the hay bale next to it for another coin (66/100). Ahead are three guards, only one of which rotates. Wait for the rotating guard to turn left, then kick him from behind. Clear the hay bales to open the path, then sneak behind the right guard to kick him and collect his coin (67/100). Approach the final guard and use the trash bin to knock him down. Collect his coin and the earlier one if you missed it (69/100). Use the polar bear keyhole to unlock the next archway and collect two coins inside (71/100).

4.2.6. Bear Zone
Kick the janitor cart ahead to drop the first guard, then kick the nearby trash bin to eliminate the second. Collect both coins (73/100). Move forward and kick a hay bale on the left, next to one more trash bin, for another silver coin (74/100). Continue toward the polar bear cutscene. After the scene, kick the hay bale on the left for a silver coin (75/100) and use the pressure plate to enter the room containing two silver coins and one gold coin (82/100).
Exit and you’ll spot a guard you can’t yet reach. Remember the trash bin from earlier. To lure the guard to it, kick the three loudspeakers one by one in the correct sequence (just backwards). Once the guard walks into position, kick the bin to knock him out and collect the silver coin (83/100). Continue until you find another guard before an archway. Kick the loudspeaker on your left to move him, then kick the trash bin to knock him out. There’s also a hay bale nearby. Kick it and collect both coins (85/100). Go through the archway to the zoo’s main gate area.
4.2.7. Zoo's Main Gate
A rotating guard patrols here. Wait until he looks away, kick him, and pick up his silver coin (86/100). Kick the hay bale beside him for another coin (87/100). Left of your position is a door with a pressure plate. Step on it and enter the room, where three rotating guards protect two silver coins and one gold coin. Time each guard’s rotation and grab all three (94/100). Exit the room and move forward to the final hay bales and elephant statue. Kick everything to reveal two silver coins (96/100). Turn around to see a janitor cart. Kick it to knock out the four guards in the area, watch the cutscene with Skipper, and collect the final four silver coins (100/100).
Continue toward the main gate to trigger the final encounter. Three guards and a zoohunter appear, but the fight is simple. Use the trash bins and janitor carts from left to right. After kicking the last cart left of the hunter, the final cutscene plays, completing the level. Congratulations! Level 2 is done, and you’re now two levels into your Madagascar game adventure.

4.3. N.Y. Street Chase (Level 3)
4.3.1. Park Avenue – Alex
After the intro cutscene, you begin the level as Alex. Follow the street until you reach the first intersection with a yellow ring on the right. Jump through it, then immediately cross to the left sidewalk to collect a silver coin (1/100). Cross back to the right and grab another silver coin from the top of the police car (2/100). In the middle of the road is the second (red) ring. Jump through it.
On the right sidewalk, double-jump to collect the silver coin on the streetlight (3/100). Move left from the white lorry to pick up another silver coin (4/100). Climb the stairs on the left sidewalk to jump through the third (blue) ring, then follow the path back to the road.

Ahead, there’s another streetlight with a silver coin near it (5/100). Continue along the left sidewalk to collect one more silver coin (6/100). Cross right and grab one more silver coin from the top of the streetlight (7/100). Climb onto the red bus and jump through the fourth (red) ring.
Continue on the left side of the road and pick up another silver coin (8/100). Cross to the right and follow the road until you reach the fifth (yellow) ring. Near the right subway entrance, collect the silver coin on the streetlight (9/100). Cross left to the left subway entrance, grab the gold coin inside (14/100), exit, and pick up the silver coin on the road (15/100) right of the subway entrance. Return to the first subway entrance with the sixth (red) ring. Jump through it, enter the subway, and collect two silver coins (17/100) before continuing forward.


Once you exit the subway, follow the road and jump through the seventh (blue) ring. A cutscene triggers and your new goal is defeat six cops. There will be multiple traps you can push the cops into by roaring at them. Once done, continue forward.
On the left side ahead, climb the white lorry with the eighth (purple) ring. Under the footbridge on the crosswalk is a silver coin (18/100). At the end of the bridge on the left sidewalk is the ninth (green) ring. Jump through it. Continue forward and after passing the second tree on the left sidewalk, turn right and you'll see a silver coin in the road (19/100) and another just a bit ahead (20/100). Before the final ring, pick up another silver coin (21/100). Now, jump through the tenth (red) ring to earn a "Ring bonus" of 10 silver coins (31/100).

You’ll see four more coins on the road, one left of the ring, two in the middle, and one under the overpass. Collect them all (35/100).
Backtrack just a little, and climb onto the overpass from the left sidewalk. Collect the floating silver coin ahead and the silver coin on top of the red bus silver coin on top of the red bus from the right side of the overpass (37/100). Move forward to trigger the next cutscene.

4.3.2. Madison Avenue – Gloria
You now control Gloria. You'll also have to earn 10 bonus coins by destroying 30 vehicles using boost and butt-bounce, so collect chili peppers whenever you see them and keep the track of the destroyed vehicles.
After the first intersection, stay on the left sidewalk to pick up two silver coins (39/100). Shortly after, collect Gloria’s first power card, then follow the road to obtain the second and third power cards, unlocking the butt-bounce ability.
At the next intersection, the camera switches to a bird’s-eye view. Collect two silver coins on the right sidewalk and one on the left (42/100), then continue forward.
Stay left and collect three silver coins (45/100) before reaching a road blockage. On the right side, behind the blockage, is a gold coin (50/100). Ahead, on the right, grab a silver coin, then immediately cross to the left for another silver coin (52/100). Continue to the next intersection and collect another silver coin (53/100). The path curves left.
From here up to the next intersection, keep attacking vehicles. If you destroy 30 total, you earn a Destruction Bonus of 10 silver coins (63/100). If you didn't manage to do it by now, don't worry, there will be at least a few more vehicles for you to destroy before the end of the run.
Enter the next intersection (again bird’s-eye view) and collect three silver coins on the right crosswalk and two on the left (68/100). Continue until the road ends and the cutscene plays. If you still haven’t reached 30 vehicles, destroy as many as possible before the level ends.
4.3.3. Madison Avenue – Melman
You now control Melman. On your right, climb the red bus to get Melman’s first power card. Stay on top of the bus until it reaches the platforms. Jump to the right platform to collect a gold coin (73/100). Jump to the middle platform for the second power card, then wait for the next red bus to jump to the left platform where you’ll obtain the third power card, unlocking Melman’s heli ability.
Follow the platform path and use heli ability to reach the middle platform, then the right one. Collect the gold coin (78/100) and use the steam vent from the manhole to reach the overpass above.

Pass the overpass, and drop to the left platform with a silver coin (79/100). Follow the sequence of platforms (left → middle → right → middle). Use the next steam vent to reach the left platform with another silver coin (80/100). Ahead is an intersection with two manholes. Use the steam to reach the next platform and collect the silver coin (81/100).
Continue until you trigger a cutscene with construction workers. From that spot, jump right to a small platform for a silver coin (82/100). Drop down to the workers’ platform and use the steam vent to fly up to the far-right hidden platform holding two gold coins (92/100). Jump all the way down to grab one silver and one gold coin (98/100), and use the steam vent to reach the platform above. Jump to the left platform with the tiki, then use the two steam vents to reach the far-right platform with a silver coin (99/100).

Continue forward onto the next street. After reaching the first middle platform, the last silver coin (100/100) will be on the right. Follow the remaining platforms and steam vents until you reach the end and trigger the final cutscene.
Continue to the platform in front of you and once you reach it, you'll naturally turn to the left road. There will be a series of steam manholes and platforms to help you reach the end of the street. The last silver coin will be on the right side of the street after you reach the first middle platform on that street (100/100). Continue using steam and platforms to your advantage until you reach the end of the street and trigger the final cutscene.

Congrats! You've completed level 3 of Madagascar game, just 8 more levels to go!
4.4. Penguin Mutiny (Level 4)
4.4.1. Middle Ship Deck
You now control Skipper. Immediately at the start, grab the silver coin on your right (1/100). Follow the path until a cutscene triggers. When it ends, turn left, kick the sailor, and continue forward until you reach a pipe, a trumpet, and a key. Pick up the key and unlock the small door on the nearby crate. Use the trumpet to call your team.
Go through the newly opened pipe. On the other side, use the trumpet again to bring your teammates over, then continue forward. Follow the direction arrows printed on the ship. Kick any sailors you encounter so they don’t catch you. Before reaching the edge of the ship, look left into a small side area and collect one silver and one gold coin (7/100). Return to the arrows and continue to the next pipe.

4.4.2. Crane Deck
Use the pipe to travel to the first crane deck section. From right to left you’ll see: a crane entrance, a closed pipe, and a passage. Kick the sailor here, then enter the passage. Inside, kick another sailor and collect the gold coin at the end (12/100). Return to the crane and enter it.

Inside the crane area, your task is to eliminate five sailors by throwing them into the cage or off the ship so your team can safely follow you once you use the trumpet. While doing this, make sure to use the crane arm to pick up the two visible gold coins (22/100). After eliminating the enemies, use the trumpet, open the closed pipe, and travel to the engine room.
4.4.3. Inner Area of the Ship
In the engine room, pick up the two silver coins in the corner (24/100). Locate the lockers on the other side of the room and open the two outer doors to reveal two more silver coins (26/100). Press the green button to open the door beside the lockers. Inside, turn left to collect a gold coin (31/100), then use the trumpet.

You’ll now enter the pump room. Continue forward, pass the first door on the left, and keep opening the lockers you find right after it until you reveal two silver coins (33/100). Now enter the lavatory you passed earlier. Keep opening all four lockers inside until you reveal four coins, silver → gold → silver → gold, in the order from left to right. (45/100). Turn around and pick up the two silver coins inside the stalls (47/100).
Exit the lavatory, turn left, and enter the radio room. Collect the key and the silver coin (48/100). Press the green button to trigger chaos in the lavatory, luring sailors away.
Leave the radio room and go down the ramp. Kick the sailor here, then open the nearby lockers until you get two silver coins (50/100). Use the key to unlock the door ahead and use the trumpet.
4.4.4. Aft Deck
You’ll return to the deck. Ignore the gold coin on the right box - it’s unreachable for now. Looking left from
the box with a gold coin, go forward to find
a small area holding 3 silver coins
(53/100). Go back and find a small, opening in
the stacked creates
straight from the starting position. Got through it and grab the silver coin in
the left corner (54/100), and continue. As you pass between two crates, the right crate will open to reveal
bowling balls. Use them to knock down two sailors ahead, then throw a ball into the open pipe to defeat the sailor
on the other side. Go through the pipe and use the trumpet again.


On your left is another crane entrance. Enter it. Once again, you need to eliminate five sailors, but first collect all the gold coins:
- One gold coin visible between crates (59/100)
- Two gold coins hidden under two suspicious-looking crates on the left, use the crane arm on them to reveal coins (69/100).
- One gold coin on a crate at the left edge of the ship (74/100)
- One last gold coin on the far-right crate stack (79/100)

Position crane back to the middle, throw the suspicious crate to open a passage for your team, then eliminate the sailors. After your team joins you, assign each member to one of the three black-and-yellow stripes using crane arm.
Exit the crane. Follow the open gates to a silver coin (80/100) and a trumpet. Use it, open the door ahead, and enter the storage hold. In the first corner, use the box to hide, then move forward to the mess hall where you’ll find a gun. Use it to defeat eight sailors. While fighting, shoot the dartboard on the left to reveal a gold coin (85/100). When the fight ends, return to the previous hall and open all lockers to collect one gold coin and two silver coins (92/100).

Reenter the mess hall, turn right, and open the door. Then go to the opposite end of the room to find a closed pipe. Open it and go through.
You’ll enter the safari cabin. Straight ahead, in the corner, use the box to hide. Turn right to collect a key and two silver coins near the bed (94/100). Exit back to the mess hall, go forward, unlock the closed door with your key, kick the sailor inside, and collect two silver coins (96/100). Turn left into the smaller room and use the trumpet.
4.4.5. Poop Deck
You’ll appear on the poop deck. Climb up. Before entering the open door in front of you, head right and behind that room to collect the final four silver coins (100/100). Now return and enter the open door.
A cutscene will play. Take the gun. First, defeat six sailors, then shoot the zoo hunter four times to end the level.
Congrats! You've beaten the fourth level - "Penguin Mutiny" - of the Madagascar game!
4.5. Mysterious Jungle (Level 5)
4.5.1. Beach & Pearly Plateau
You start this level as Alex, waking up on the beach not sure where he is. Turn around and roar at all the clams along the shore to open them and collect six silver coins (6/100). On the far-right side of the beach, jump through the first ring.
Follow the sand path and watch for crabs that jump out when you approach. Use your roar to defeat them. Enter the Pearly Plateau area and keep hugging the right wall until you find a beehive. Your task is to guide the bees to six red flowers around the area:
- One flower is ahead of your current position
- Two flowers are left of your current position
- Two flowers are behind you, still inside Pearly Plateau.
- One flower is on the right side of the starting beach, facing the ocean. (Not visible from your current position)
Each flower rewards one gold coin, totaling 30 more coins (36/100).
Return to Pearly Plateau and climb up toward a parrot guarding a passage. It won’t let you through until you bring six pearls. Before jumping off the platform, look to the right and jump through the second (red) ring. Then return to the starting beach area and open the clams again until you collect six pearls. Bring them to the parrot to unlock the passage and watch the cutscene.
4.5.2. Waterfall Basin
You’ll now enter the Waterfall Basin. Jump through the third ring directly ahead, then go under the log ramp to collect a silver coin in the bottom-left corner (37/100). Find the start of the ramp and use the nearby geyser to jump through the fourth ring.

Climb the ramp and continue upward along the waterfall, collecting six silver coins on the way (43/100). Jump again across the water stream with no silver coin in the air and enter the small dark alcove in the stone wall with a red flower on the right. In the alcove, go left through the passage to return briefly to Pearly Plateau. Jump through the fifth ring, then reenter Waterfall Basin via the parrot passage. You can now climb the waterfall to the very top.

At the top, head forward to meet the queen bee, triggering a cutscene. You must now escort bees to three red flowers:
- Two flowers are directly behind you along the waterfall path.
- The third is a bit down the waterfall inside the dark alcove on the right.
Each flower gives one gold coin which ends up being three gold coins in total (58/100). Return to the queen to finish the task, unlocking a new path, but there are still three more flowers to collect coins from.
Take the bees again and jump down to the first level of the waterfall. You’ll find two red flowers here, one in each corner. Because you can only lead the bees to one flower at a time, repeat the climb and jump to reach both, earning two gold coins (68/100). Climb back up, take the bees once again, and head into the new path to find the last red flower on the left side. Collect the gold coin (73/100).

4.5.3. Path of Decent & Mushroom Patch
Continue through the new path while avoiding the spitting plants. Along the route, pick up four silver coins (77/100) and jump through the next set of rings - green and yellow - bringing your total to seven rings so far. At the end of the path, jump down and watch the cutscene explaining the special effects of eating strange plants. Climb up the path with two tikis and enter the Mushroom Patch.
A cutscene explains the next objective: defend the mushrooms from the bugs. You need to save at least four mushrooms. Roar to defeat the bugs, and if you get overwhelmed, eat a strange plant to clear them all at once.
4.5.4. Reception Desk Swamp
Finishing the defense task will automatically move you to the Reception Desk Swamp. Follow the root path while watching out for spiders. At one point, jump down to the right onto another root where you’ll see three silver coins on a white mushroom (80/100). Jump back up and continue along the root path.
A bit ahead, jump to a root on your left. Follow it, jump through the eighth ring (red), then continue until the route forces you to switch to another root on the left. Not long after, you’ll jump to yet another root and immediately pass through the ninth ring. A strange plant sits ahead. Continue to the end of the root.
Jump right to another root, then right again to a mushroom, where you can jump through the tenth ring, completing the Ring Bonus and earning 10 silver coins (90/100). Return to the root path, and then jump again to the root with a strange plant on the left side. A few steps later, switch again to the one on the right. Shortly after, move to the path going left. Eventually you’ll see a root running below your current one. Drop down and follow it left to a beehive.

Take the bees and start heading back. On the right, on top of a mushroom, you’ll see two red flowers. Lead the bees to both to receive the final two gold coins (100/100). Once done, return to the root path and turn right. Switch to the next root path continuing the path. At the end of it, switch again and follow it to the exit of the level.
Congrats! You've made to the end of the Mysterious Jungle level of Madagascar game!
4.6. Save the Lemurs (Level 6)
4.6.1. The Safe Route (Cave)
You begin this level as Marty, standing at the bottom of a tall vertical cave. The lemurs are far above you, and your goal is to climb up and reunite with them. Before ascending, collect all coins at ground level. Head left to grab a silver coin beside a stalagmite, then kick the stalagmite to reveal another coin (2/100). Continue further left for two more silver coins (4/100).
Return to the starting point and jump onto the raised pool of water to collect a coin (5/100). Ahead you’ll spot a waterfall. Walk to it and pick up the silver coin beneath it (6/100). Move to the back of the area for another silver coin (7/100). Turn toward the waterfall again and this time take the left path to a coin (8/100). Just left of that spot is a climbable route leading to another stalagmite hiding a coin (9/100). Return once again to the starting location.


Begin climbing upward. On the way to the trio of stalagmites above, collect two silver coins (11/100). Break the stalagmites to uncover two more coins (13/100). Shortly after, you’ll reach a tiki and two silver coins (15/100). Keep going to a small platform with a spider and a coin (16/100). Continue to the next platform for another silver coin (17/100), then jump to the platform with two stalagmites. Break them to reveal an additional coin (18/100).
Climb back to the area where the tiki and two coins were. Kick the nearby large stone to form a ramp. Go up the ramp and collect a silver coin along it (19/100). At the split ahead, take the left route first to find a silver coin, plus two stalagmites hiding another coin (21/100).
Return to the fork and take the right path. Immediately grab a silver coin, then smash the stalagmite on the opposite side for another silver coin (23/100). Kick the large stone to create a new ramp and collect the silver coin on it (24/100). Continue to a spider guarding a silver coin (25/100), then head back and kick the next big stone to form yet another ramp.
Go up and follow the path, picking up three silver coins along the way (28/100) until you reach another large stone. Before kicking it, jump right to a small side platform and break a stalagmite for a silver coin (29/100). Return and kick the stone to form the ramp, climb up, and collect the silver coin on the platform above (30/100).
Continue forward, ignoring the waterfall coins for now. Eventually you’ll reach a platform with three stalagmites and two silver coins. Break the stalagmites to reveal two more silver coins and collect all four of them (34/100). Move to the next platform for a silver coin (35/100). Turn left and jump two platforms upward to gather two more silver coins (37/100). A large stone is here, but ignore it temporarily.
Jump to the water pond with three stalagmites. Break them to reveal two silver coins (39/100). Turn around to see a vertical line of coins, making it five in total. Jump onto the top coin to fall through all five (44/100). Repeat the same method at the next waterfall to collect six more coins (50/100). Now return to the large stone you skipped earlier.
Kick the stone, climb the ramp, then kick the next stone and go through the opening.
Climb the platforms ahead, picking up three silver coins along the way (53/100). Continue to the platform on the left with a spider. There you’ll find a silver coin and another one hidden in a stalagmite (55/100). Jump to the next platform and break two stalagmites for two more coins (57/100). Return to the previous platform and look down to the right to spot a long pool of water. Jump down to it and follow it to the cave wall.

4.6.2. Trail of Excessive Wind
You are now outside the cave. Your next objective is to escort lemurs through strong wind gusts. In the first windy section, you must locate four lemurs while taking cover behind rocks. The first lemur is just in front of you before the first cover. Right behind the first cover is a silver coin (58/100). Move forward to the second lemur. To its right is a platform holding a silver coin (59/100). Left of the second lemur is an alcove containing another silver coin (60/100). Continue to the small platform on the left where you’ll find the third lemur and a silver coin (61/100). Head to the far-right side to reach the last lemur and pick up two additional silver coins on the way (63/100). Continue to the end of the section.
The second windy section contains five lemurs. From the start, grab the floating coin to the left of the second cover (64/100) and drop onto the next cover where the first lemur waits. Drop again to the following cover, then head left to find three silver coins and the second lemur (67/100). Return to the previous cover and jump into the water on the right to collect five more silver coins (72/100). Climb back up and continue the path to obtain two silver coins (74/100) and the third lemur. At the fork, take the left path to find two silver coins (76/100) and the fourth lemur. Return and take the other path, moving to the first tree-stump platform to grab another silver coin (77/100). Collect the final lemur and proceed across the next two stump platforms to finish the section.
4.6.3. Seaside Resort
You now switch to Alex, who is in the Seaside Resort area. Defend yourself from fossae using your roar. Move forward to find a yellow ring and jump through it. On the right, open a clam for a silver coin (78/100), then collect another silver coin nearby (79/100). To the left is another clam containing a silver coin (80/100). Head back near the spawn point and go left to a shallow water area with an electric eel and another clam containing a silver coin (81/100).

Return to the yellow ring’s original location. A silver coin sits on a raised platform. Jump up and grab it (82/100). Continue to the next platform, then jump left to collect three silver coins (85/100). You’ll now see a red ring ahead. Jump through it.
Climb back to where you jumped through the ring and go left to find two more clams holding two silver coins (87/100). From the center of the platform, jump to the next one, then onto a mushroom, then another mushroom, and finally onto the platform with a fossa. Open the clam there for a silver coin (88/100). Jump through the third (yellow) ring, return to the platform, then jump through the fourth (red) ring to reach another clam. Open it for a silver coin (89/100).

Turn around and jump back to the platform, then immediately to the right toward the next mushroom. Jump up to the following mushroom with a clam on it, and open it for a silver coin (90/100). Continue jumping across mushrooms until you reach the area exit.
4.6.4. The Perfectly Safe Path
Your final task is to escort the lemurs to safety while defending them from fossae. Along the way, you’ll encounter a yellow ring, and shortly after, another one, bringing your total to six. After passing a strange plant, look for two more rings on elevated platforms along the canyon walls. These raise the total to eight. After another strange plant, stay alert for the final two rings. Jump through them to complete the set and receive the Ring Bonus of 10 silver coins (100/100). Continue forward to trigger the final cutscene of the level.
Well done! You've completed the "Save the Lemurs" level of Madagascar game! Only five more levels to go!
4.7. Jungle Banquet (Level 7)
4.7.1. Hero Tree (Spawn Area)
This level revolves around gathering food for the lemurs’ upcoming banquet, and you begin as Gloria in the central Hero Tree area. For orientation, treat the spawn point as the center of the map, with Gloria initially facing north. Start by heading to the northwest, where you’ll spot three rocks with power cards sitting on them. Climb from the smallest rock to the tallest one to grab Gloria’s first power card. Next, move to the totem east of the spawn point and switch to Alex.


Climb the same tall rock and face north. You should immediately see the first banquet item resting on top of a palm tree. To your left is a hollow tree log. Climb it to secure a gold coin (5/100). Return to the big rock, jump through the red ring in front of you, then head back to the totem to switch to Gloria again.
4.7.2. Carrot Patch
Take the grassy path west of the spawn point and pass between two baobab trees, collecting Gloria’s second power card on the way. This leads you into the Carrot Patch. Head down into the garden to collect Gloria’s final power card, unlocking her hip check ability. Speak with the lemur nearby to begin your next task - mashing fifteen moles attempting to steal carrots. Hip check them as soon as they pop out. When you finish, you earn the second banquet item. Go to the nearby totem and switch to Alex.
Now go to the exit of the Carrot Patch area, but don't pass through it, go left and hug the wall until you find a gold coin (10/100). Turn around and face the garden again. A blue ring sits between two palm trees. Jump through it, then immediately continue forward to leap through a third (yellow) ring.
4.7.3. Mushroom Cave
Head to the Mushroom Cave entrance to the left of the Carrot Patch exit. Inside, collect three silver coins along the path (13/100). The cave contains four mushrooms - blue, green, red, and yellow - and three raised platforms. Before speaking to King Julien, gather nine silver coins total from the platforms (22/100). A red ring hangs above the central platform, bringing your ring count to four.
Speak to King Julien to begin a memory challenge. Watch the mushrooms light up, then jump on them in the same order. After six flawless rounds you receive the third banquet item. For more rewards, continue the game. Ten perfect rounds earn one silver coin (23/100), and completing twenty total perfect rounds earns ten additional silver coins (33/100).
Leave the cave, exit the Carrot Patch, and return to the Hero Tree area.
4.7.4. Bee Canyon
From Carrot Patch passage, head right until you reach a canyon with four rock platforms. You’ll spot four silver coins scattered across them, but collect only the three closest to you (36/100). Drop down into the canyon and locate the queen bee. Your new mission is to escort her to seven flowers positioned around the canyon.

Start with the red flower directly ahead behind a rock. The second flower, blue, sits against the left wall in the canyon’s center. Continue to the right corner to find a green flower. Turn left and jump to the rock by the canyon wall for a white flower. Cross to the opposite side for a light blue flower. Turn again to find the gray flower on another platform. Before finishing, climb the platform where you earlier left a coin uncollected, grab that silver coin (37/100), and then head to the final black flower to complete the escort. Collect the fourth banquet item and drop to the right to uncover a hidden gold coin (42/100). Climb back up and walk toward the nearby cave entrance, grabbing another silver coin along the way (43/100).
4.7.5. Onion Grotto
Enter Onion Grotto and speak with King Julien and Maurice to begin a timed challenge. Harvest twenty onions before the clock runs out. Completing this grants the fifth banquet item. Exit the grotto and jump through the green ring outside, now your fifth ring.
4.7.6. Noogie Grove
Return to the totem and switch to Melman. Go to the smallest of the three rocks near the spawn area to get Melman’s first power card. Head east toward the hollow baobab log and crawl through it to reach Noogie Grove. Inside, pick up Melman’s third power card to unlock his head bash ability, and speak to Mort to receive a new task. Bash fifteen roaches using your new ability. Completing this earns the sixth banquet item. Return to the spawn totem.
Switch to Marty, grab his first power card from the middle rock, then immediately switch back to Gloria and return to Noogie Grove. Grab a chili pepper, break the boulder blocking the passage, and enter Melon Field.
4.7.7. Melon Field
Speak with the boar in front of you to begin your next task. Smash nineteen melon groups scattered across the field. When you finish, collect the seventh banquet item. Move to the totem at the far end of the field and switch to Marty.
Turn away from the totem and look slightly right to find Marty’s second power card on elevated terrain. Just beyond the rock bridge ahead, head right to pick up a silver coin (44/100), then go left to retrieve Marty’s last power card, unlocking the long jump ability.

Return to the totem, switch to Melman, and look left while facing away from the totem to find a climbing path. Ascend while picking up five silver coins (49/100). Once on top, turn to spot a red ring with a gold coin floating behind it. To your right is the closest jump point. Glide from there using Melman’s heli ability to reach the gold coin (54/100). Alex is required for the ring, so ignore it for now.


Switch back to Alex and make your way to the right edge of the seashore where the red ring sits. Jump through it, making it your sixth ring, and pick up the eighth banquet item below. While here, open the clams to collect three silver coins (57/100). Continue across the rock bridge to find a yellow ring, and check the left side of the shore for a green ring, bringing the total to eight rings. Open all clams in the area for three more silver coins (60/100).
Backtrack to the cliff you climbed earlier as Melman. At its top, turn left to find a dirt slide holding a gold coin (65/100) ending up in spawn area. Find your way back to the slides and head to the middle slide to collect five silver coins (70/100) and the ninth banquet item, which again drops you at the spawn point. Go back to Melon Field, then to the slides, and this time take the right slide to secure another gold coin (75/100). Finally, turn left from there and take a final slide to collect three more gold coins (90/100) and pass through your ninth ring, returning you again to the spawn area.
Make your way to the ring you previously saw as Melman - the red ring. Jump through it as Alex to complete your tenth and final ring, earning the Ring Bonus of ten silver coins (100/100).
Return to the totem and switch to Marty. To the right of the slides location path, you’ll find a toad who challenges you to a distance-jumping competition. Use Marty’s long jump ability and beat his distance to win the final banquet item.
Congratulations! You’ve completed Level 7 - "Jungle Banquet" of Madagascar game. Keep it up!
4.8. Coming of Age (Level 8)
4.8.1. Giant Baobab Tree
When the level begins, you will be facing Maurice. Before following the path behind him, turn around, find the alcove in the Giant Baobab Tree. There’s a spider inside and a silver coin. Collect it (1/100) and return to Maurice. Follow the path wrapping around the tree. Pick up three silver coins along the way (4/100) until a cutscene plays. After it ends, move to the platform on the left and use coconuts to snipe the worm nests ahead. Take out all nests to clear the tunnel opening in the tree.
Enter the tunnel and collect three silver coins at the exit. Keep going to gather three more (10/100), then step onto the nearby platform with more coconuts. Shoot all worm nests again to unlock another passage.
Follow the main route a short distance until you notice a side platform to your left. Jump onto it and step into the tornado-like updraft. This wind works the same way as the steam vents did in Level 3, boosting you upward. Continue to the next platform with two silver coins (12/100). Use the coconuts here to smash five more worm nests, then ride the wind back to the main path.
Continue forward. After picking up three more silver coins (15/100), look left for another coconut platform. Clear out worm nests from here as well. Return to the main path, continue onward, and grab the eight silver coins leading toward the exit (23/100).
4.8.2. Baobab Tree Top Canopy
You’ve now reached the Baobab Tree Top Canopy. Your next objective is to bomb four worm nests using durians. Each nest has its own pile of durians nearby. Start by destroying the first nest, then move right to reach the second pile. Take out the second nest and continue along the canopy. On the way to the third pile, you’ll pick up six silver coins (29/100). Bomb the third nest, then follow the path to the final pile and destroy the last nest. A cutscene plays, and afterward you will descend to the ground.




Your new goal is to eliminate every worm that survived the nest bombings. Move forward to pick up three silver coins (32/100) while clearing the first group of worms. Continue ahead for three more coins (35/100) and wipe the next group. Approach the next nest, but before reaching it, collect three silver coins suspended in the air (38/100). Clear the third nest area and pick up the three silver coins scattered around (41/100). Move toward the final nest, gather three silver coins on the way there, and another three at the nest site (47/100). Before taking out the last worm, double-check that all ground coins in the area are collected.
Once the final worm is gone, a cutscene plays and you will automatically switch to Gloria.
4.8.3. Peppery Pepper Garden
You’re now in the Peppery Pepper Garden. Move forward under the overpass and speak with the lemur on the left. The task is to mash thirty points worth of moles before time runs out, however, if you want all the coins in this section, you need to mash at least sixty points worth of moles. Black moles give you one point, brown moles give two points and gray/white ones give you three points.
When you succeed, twelve coins appear on top of the overpass: nine silver coins and three gold coins (71/100). After collecting them, follow Melman out of the area.
4.8.4. Fungal Fungi Canyon
You now control Melman again. The goal is to reach the end of the canyon while avoiding Alex, who will be trying to snatch you.
Jump to the first platform and pick up a silver coin (72/100). Time your jump to the next mushroom so you avoid Alex, collecting one silver coin in the air and one more on the mushroom platform (74/100).
Ahead, you’ll see two more mushroom platforms. Each has a silver coin, and there is one more silver coin floating between them. Go to the second mushroom and collect the coins (77/100). Then heli-glide to your right to the edge of the canyon, collect another silver coin on the path (78/100), and continue along the path.

Immediately to your left, you’ll spot a platform carrying a gold coin. Head to it (83/100). From there, jump to the mushroom on the right and then to the next one, collecting three silver coins in the process (86/100). Jump left into the tornado-like wind to boost yourself upward and reach another platform. Collect two silver coins during the ascent and one more silver coin on the platform (89/100).
Continue forward on the platform until you can see a distant mushroom with a gold coin. Jump to it and collect the coin (94/100). Slightly left from here is a line of silver coins. Follow them toward another tornado-like wind, collecting five silver coins before entering the wind column and one more silver coin on the landing platform (100/100). Finally, glide to the level's exit.
Congratulations! You’ve completed Level 8 of Madagascar game, Coming of Age, with 100/100 collected coins!
4.9. Back To the Beach (Level 9)
4.9.1. The Beach (Gloria)
The level begins with Gloria left to the rocky archway. Turn right and follow the trail until you reach a chili pepper and a boulder. Grab the pepper, break through the boulder, and continue along the path, smashing additional boulders and collecting peppers as you go. You’ll gather eight silver coins during this stretch (8/100) and find the first statue part at the end.
Drop down from the cliff and return along the same route, but this time follow the lower section directly beneath it. In the shallow ocean water, you’ll spot a gold coin (13/100). Continue hugging the right side of the path to find another hidden gold coin (18/100). Once collected, return to the shoreline and walk along it until you reach a totem. Along the way, open three clams for three silver coins (21/100). Go under the overpass ahead and open the next clam on the left for another silver coin (22/100).

Turn your back to the ocean and look slightly left to spot another chili pepper beside a boulder. Pick up the pepper and break the boulder to open a ground steam vent - this will be important later for Melman. Move forward into a small clearing containing three large green plants and grab the gold coin on the left side (27/100). Exit the clearing on the opposite side.

Far ahead and slightly to the left is another chili pepper and a boulder further down. Break it to open the path to Hidden Hideaway. On your left is a statue part you’ll collect later, but for now, grab the gold coin hidden behind it (32/100). Exit the Hidden Hideaway area and go straight forward until you reach a central totem.
4.9.2. The Beach (Marty)
Switch to Marty. Between the central totem and the shoreline you’ll notice a fallen tree log. To its left are two rocks. Use Marty’s long jump to climb the smaller rock, then jump to the larger one for a gold coin (37/100). From there, look slightly right to find a larger bridge-like rock (previously referred to as rocky archway). Long jump onto it to grab another gold coin (42/100).
Next, make your way toward the statue. On the left side, you’ll see a scattered rock path with silver coins. Climb
the ramp-shaped rock and collect three silver coins (45/100). Jump to the next rock for one more silver coin (46/100).
Continue jumping to the third, fourth, and finally the fifth rock to reach the second statue part. After grabbing it,
jump back one platform and wait for
a dolphin to bring five silver coins to the seashore
(51/100).

Return to the central totem and look to the right to find a cave entrance with a silver coin in front. Pick it up and enter the cave (52/100). You’ll reappear on the opposite side of the beach. Collect the third statue part, then use Marty’s long jump to grab three silver coins floating in the air (55/100). Head to the totem by the shore and switch back to Gloria.
4.9.3. Crabs & Crates (Gloria)
Next to the central totem you’ll find the boar from the opening cutscene. Speak with him to begin a challenge: smash five crabs. When you succeed, he’ll reward you with the fourth statue part. Begin walking toward the statue until you encounter the same boar again and talk to him a second time.
This time, you must bash fourteen crates. They will appear one by one, and a path of chili peppers will constantly lead you to the next target. Destroy all crates to earn the fifth statue part. Return to the seashore totem and switch to Marty.
4.9.4. Croc Pit (Marty)
Head back into Hidden Hideaway to pick up the sixth statue part, then turn right to reach the passage to Croc Pit. A white crocodile triggers a cutscene, and then the fights begin:
- Defeat the first green croc with two kicks.
- Defeat the second green croc with two kicks.
- Defeat the white croc using five kicks.
Winning rewards you with the seventh statue part. Before leaving, collect seven silver coins scattered around the pit (62/100). Exit Croc Pit, then exit Hidden Hideaway completely.
4.9.5. Bridge Trail & Fruit Tree Grove (Marty)
To your right you’ll see a sign pointing toward Mart. Follow it to reach Bridge Trail. On the bridge, pick up four silver coins, then drop to the left side below it for a gold coin, followed by one more hidden silver coin just past the bridge on the left side (72/100). Enter the passage leading to Fruit Tree Grove and talk to the boar standing nearby.
You must eliminate six turtles to protect the large fruit tree. When the task is complete, you’ll receive the eighth statue part. Collect three silver coins around the grove (75/100), then approach the fruit tree and keep kicking it until five durians fall, each revealing one silver coin (80/100). Leave the Fruit Tree Grove area and return to the central totem.
Left of the totem is a large rocky archway. Walk under it to find Maurice. Behind him is a platform with a gold coin on top. Long jump to the platform and collect it (85/100). Return to the totem and switch to Melman.
4.9.6. Beach (Melman)
Go to the far right side of your position to find a steam vent. Heli-jump on it to launch upward onto a platform with one silver coin (86/100). Turn left to spot a higher platform with a gold coin beneath it. Heli-jump to reach it (91/100). When you land, pick up the nearby silver coin in the corner of the beach (92/100).


Return to the upper platform, then use the second steam vent to reach another platform with a totem and a silver coin (93/100). Jump to the next platform straight ahead and collect another silver coin on top (94/100). Drop slightly off the edge of the same platform to find a gold coin (99/100). Then heli-jump to the next platform to grab the final silver coin (100/100) and continue onward to the final platform to collect the ninth statue part.
Return to Maurice under the rocky arch. Speak with him to begin the final task of the level: throw three lemurs onto the high platform holding the last statue piece. The strength you need for each throw is:
- First lemur: Stop the power bar a little bit above the third arrow.
- Second lemur: Stop the bar at the second arrow, without going far beyond it.
- Third lemur: Aim between the third and fourth arrow.
Once all three lemurs land safely, they’ll push the tenth statue part down to you. Collect it to end the level and watch the closing cutscene.
Congratulations - you have fully completed Level 9 of Madagascar game, "Back to the Beach"!
4.10. Marty to the Rescue (Level 10)
4.10.1. No Chance of Survival Trail
The level intro cutscene ends and you immediately take control of Marty. Your goal is simple but urgent: reach the end of the trail before the timer expires.
Right at the start, kick the magenta flower on your left to uncover a silver coin (1/100). Jump over two obstacles, leap across the gap, and grab the silver coin to your left (2/100). Kick the flower on your right for another silver coin (3/100). Continue ahead and kick the next two magenta flowers on each side of the path to gain two more silver coins (5/100).
Jump over the next abyss to gather five silver coins in the air (10/100). Kick the flower on the left for another coin, jump an obstacle, then kick the flower on the right for one more (12/100). Slide beneath the obstacle ahead and get ready to confront the spiders waiting for you.
Drop down to the lower path and kick the right-side flower for a silver coin (13/100). Jump to the left flower for another (14/100). Move past the shooting plants until you reach the next flower on the right. Kick it for a coin, then pick up two more silver coins just before the spiders (17/100). Defeat the spiders to clear the web blocking the trail.
Slide under the next obstacle, kick the left flower for a silver coin, grab the gold coin in the center, and kick the right flower for another silver coin (24/100). Slide under the next obstacle to reach another group of shooting plants. Make your way through them, kicking two magenta flowers along the path to claim two silver coins (26/100).
4.10.2. Mort’s Fruit Challenge
The perspective shifts to Mort. Your objective is to collect at least thirty pieces of fruit before time runs out. Be careful, touching a durian lowers your fruit count. Also watch out for spiders!
4.10.3. Florgandorf Slide
Next is a timed water slide segment. Making it to the bottom before time expires is easy as long as you pass through plenty of boosts. Collecting all coins is what makes this section challenging. Still, everything is achievable in one run.
The first three silver coins are found on the second boost on the right side of the slide (29/100). Immediately move left to reach the fourth boost and collect three more silver coins (32/100). Keep sliding down the center, and when you see three boosts aligned in a row, take the middle one to grab four silver coins in the air (36/100).

From here, count each boost as you hit it. On the fourth one, prepare for a pair of boosts: the first on the left, the second in the middle. Each contains three silver coins (42/100). Continue forward until you spot two boosts with an empty middle section. Take the right boost for three coins (45/100), then immediately get to the middle before the next boost for three more silver coins (48/100).
Stay centered for the remainder of the slide. You’ll encounter two sets of three silver coins placed in the middle lane, bringing you to (54/100). Reach the bottom of the slide and watch the short cutscene.
4.10.4. Tarantula Town
You enter the Tarantula Town cave, with Mort visible on the far side. Jump to the first platform and pick up a silver coin (55/100), then jump to the next to collect a silver coin in the air (56/100). To your left is a small side platform. Reach it, then continue to the next one. Kick the stalagmites blocking the passage to reveal a hidden alcove with four silver coins and one gold coin (65/100).

Return to the main route and move to the next platform, where you’ll find a durian near the edge. Use it to eliminate the two spiders ahead and clear the way. Continue forward and pick up three silver coins on the path to the next durian (68/100). On the right side is a spider guarding a gold coin. Defeat it with the durian and collect the coin (73/100). Return to the path, move to the next durian, and collect a silver coin as you go (74/100).
Look right to find a small platform with another spider. Use the durian to defeat it, jump forward to pick up the silver coin on the way to the next platform (75/100), and go to the three stalagmites blocking the alcove. Kick the stalagmite and gather three silver coins (78/100). Approach Mort to trigger the next cutscene.

4.10.5. Slide of Pits-a-Plenty
The white croc has captured Mort. You must race him down the water slide and win.
Slide forward until you see an abyss on the right side of the track. Pass it and brace for another abyss on the left. Skim the right edge of it to collect three silver coins (81/100).

Keep going until another abyss appears on the right. Move through the middle boost to gather three silver coins (84/100). Continue sliding until you pass through a section filled with stalagmites. When you hit the ramp, aim to pass between two abysses and collect three silver coins (87/100).
Farther down, you’ll slip between two more abysses. Then a final abyss appears on the left. Hit the boost on the ramp just to the right of it to collect four silver coins (91/100). Keep sliding until you see a ramp in the center. Aim slightly left to avoid the abyss on the right while picking up three silver coins (94/100).
Immediately after, take the next ramp for three silver coins (97/100). Slide through the next stalagmite section and gather the final three silver coins between the last set of abysses (100/100). Continue forward to finish the race and trigger the ending cutscene.
Congratulations! You have 100% completed Level 10, "Marty to the Rescue". Only one final level remains!
4.11. Final Battle (Level 11)
4.11.1. Foosa's Lair
When the opening cutscene ends, you’ll take control of Alex. Begin by running a full loop around the arena to pick up six gold coins (30/100). After that, gather the three power cards scattered around the ring to unlock Alex’s Claws ability. Use this new ability to defeat the fifteen fossae that spawn to complete the first phase.
4.11.2. Foosa's Other Lair
A cutscene will play, taking you into the second area of the level. Explore the surroundings and collect the nine gold coins placed around the zone (75/100). In this section, your objective is to dodge the Fossa Boss’ attacks and defeat him by throwing mangos whenever he pauses or exposes himself. Stay mobile and use the arena’s space to avoid his charges and projectiles.
4.11.3. Arena of Doom
After defeating him, you'll transition into the final phase of the level for a second battle against the Fossa Boss. Before engaging, circle the arena and collect the six remaining gold coins, bringing your total to (100/100). Once ready, wait for openings in his attack patterns and use Alex’s claws to damage him between waves. Repeat this until the boss is fully defeated.
Watch the final cutscene to conclude the adventure.
Congratulations! You've completed Level 11 - "Final Battle" and finished the entire Madagascar game with every single coin collected!
5. Madagascar Game Video Walkthrough & EvilPopS YT Channel
If you prefer following a visual guide, you can watch the complete Madagascar video walkthrough 👉 HERE:
This full playthrough covers every level and all 1100 coins in the game and follows this written guide step by step.
If you want more video walkthroughs, gameplay help, or full collectible routes for other games, feel free to visit my channel. I regularly upload complete walkthroughs designed to help players finish games at 100%.
If the guide helps you, consider subscribing, leaving a like, or sharing the video. It supports the channel and helps me create more detailed walkthroughs like this one. Thank YOU!


